Category: Interaction Design
Research Matrix

Research Matrix
Thesis Topic:
Motion as Communication: Using Micro-Interactions to Help Drivers Understand Automation Mode Changes
| Aims | Objectives | Methods | Outcomes | Outputs |
|---|---|---|---|---|
| Understand how drivers currently get confused about automation modes and handovers. | Clarify the problem space of mode confusion and existing HMI strategies for communicating mode and takeover. | Targeted literature review on mode confusion, takeover studies, and automation HMI guidelines. | Clear picture of where current interfaces fail (e.g., unclear state, weak anticipation, bad timing of alerts). | Short problem framing section with diagrams of current HMI patterns and failure modes. |
| Find out what existing research already says about effective feedback and motion in high‑load, time‑critical interfaces. | Collect and organize evidence on which feedback types and motion patterns improve comprehension and reaction time. | Systematic search, screening, and evidence mapping across automotive, aviation, medical, and UI/motion research. | Evidence maps showing which strategies (static, motion, multimodal) work, where, and how strongly they’re supported. | Evidence tables and visual maps you can include in the thesis (and reuse in slides). |
| Translate that evidence into concrete motion patterns and parameters for automation mode changes. | Define a compact motion framework for entering automation, exiting automation, and escalating takeover requests. | Research‑through‑design: sketching, storyboard flows, prototyping micro‑interactions (e.g., in Figma) guided by the evidence. | A small, coherent set of motion patterns with rationale tied back to specific studies and theories. | Motion specs (timing, easing, behavior) plus prototype screens showing mode transitions and alerts. |
| Turn those patterns into reusable motion tokens and a design guide that teams could plug into a design system. | Define motion tokens (durations, easing curves, escalation patterns) and describe how to use them in an automotive HMI. | Synthesis + systems thinking: abstracting patterns into tokens, writing guidelines, and mapping them into a component library structure. | A motion “layer” that can sit inside a design system for vehicle HMIs (or similar products). | Motion token set, usage guidelines, and an example component library (e.g., Figma pages or documented components). |
| Reflect on how this changes the way we think about motion in safety‑critical interaction design. | Position motion as a functional communication tool (not just delight) and highlight gaps for future empirical work. | Critical discussion that connects your framework back to theory (cognitive load, attention, mode confusion) and identifies missing research. | Clear articulation of what we know, what we can recommend with confidence, and what still needs live testing. | Discussion + conclusion chapters that wrap up the framework, its limits, and next steps (including ideas for future simulator studies). |
Research Matrix

Research Matrix

Reasearch Matrix Post: Computer Vision-Assisted UI Validation Framework
Validating a User Interface (UI) has traditionally been a bottleneck. While we can easily automate functional tests to see if a button works, determining if that button is aesthetically correct or follows established design principles has always required a human expert. My current research aims to enhance the speed of human expertise by developing a Computer Vision-Assisted UI Validation Framework.
AIM
The primary goal is to design, develop, and evaluate a framework that uses Computer Vision (CV) to objectively assess User Interfaces based on established UI/UX theories. It specifically targets the current problem where UI validation is too resource-intensive and subjective.
OBJECTIVES
Translate Theory: Convert abstract principles like Visual Hierarchy, Gestalt Principles (Proximity/Similarity), and Color Theory into quantifiable metrics.
Build Prototype: Create a tool that can Parse elements (buttons, text), Evaluate them against rules, and Score the results.
Integration: Ensure the framework can be used within existing development workflows, such as CI/CD tools.
METHODS
Research through Design: A four-phase approach involving literature review, dataset construction, implementation, and evaluation.
Technical Stack: Utilizing Python with libraries like OpenCV and PyTorch, specifically employing deep learning models like YOLO for object detection.
Data Sourcing: Building a dataset from award-winning sites (e.g., Awwwards) to compare against “bad” design examples.
OUTCOMES
Objective Validation: An enhancement for subjective human observation to a scalable, automated visual inspection mechanism.
Correlation Findings: Determining the extent to which automated scores can successfully mirror human expert assessments.
Technical Insights: Identifying risks regarding whether high-level concepts like “minimalism” can be truly captured by algorithms.
OUTPUTS
The Workpiece: A software application or library that takes a URL or screenshot and generates a structured report.
Visual Overlays: Heatmaps or overlays on the UI that point out exactly where rules (like alignment or contrast) are violated.
Master’s Thesis: A formal document covering the translation gap between UX and Computer Vision.

Matrix
Research Matrix

RESEARCH MATRIX
ACTS OF INTERFERENCE: DIGITAL ACTIVISM BEYOND CONTENT

Research Matrix
