06_ Back to what I was doing: Backgrounds

Starting with the backgrounds for the short,

The background of the exterior scenes.

Background for one of the interior scenes (i really dont like the colourpallete, will change it later)

Crowd background for interior scenes.

I want the colour pallet to go from cold to warm, but the colours right now are a bit off, so ill tweak them in photoshop.

07_Overcomplicating a door; lessons in planning and prioritizing

First thing I started animating after finishing the backgrounds was… a door.

The thought process was that i’d start with the simpler animations to get the out of the way. What i realised when I was about two thirds of the way done with smoothly animating this door was that I probably didn’t need the animation to look like this at all.

This is a so called secondary action, that I want to be responsive to the main/primary action in the scene, my character opening the door and then slamming it.

Lesson learned: I should start with the main actions. It also makes sense in a crunch time perspective, to get the main action and story bearing elements done first, and add nice touches and secondary elements if I have time.

Also planning out and making a prioritized list of shots would be nice… so here it is

  1. EXT walkcycle
  2. INT walk
  3. Heart pounding
  4. Sax being put together
  5. Checking watch
  6. opening curtain
  7. door opening and slamming

08_Sound

Remembering something Roman said way back when I had my initial concept presentation, (and I might remember it wrong, take with a pinch of salt) he adviced that the sound design should come before the animation. In my head it makes sense because I suck at sound design, so it would be easier to tweak the animation to the sound rather than opposite.

So i chose a jazz track for the film.

Its this one

05_Making some things for MOYA

Short MOYA generate 25 intermission.

For Generate 25, I made some loopable animations to use as part of my groups visuals during the DJ-sets.

This head turn animation was made using my reflection in a mirror as a reference. It was animated pose to pose; I started with the extremes and middle positions and filled in inbetweens until it hade the right feel and timing.

The hair in this animation was animated straight ahead, which for sure is a more time consuming method of animation, but that allows for more fluid motion and made it easier to make sure all the individual moving parts were moving in a direction that made sense with the “wind”. The face was animated pose to pose, filling un just enough inbetweens to make the right timing.