First thing I started animating after finishing the backgrounds was… a door.

The thought process was that i’d start with the simpler animations to get the out of the way. What i realised when I was about two thirds of the way done with smoothly animating this door was that I probably didn’t need the animation to look like this at all.
This is a so called secondary action, that I want to be responsive to the main/primary action in the scene, my character opening the door and then slamming it.
Lesson learned: I should start with the main actions. It also makes sense in a crunch time perspective, to get the main action and story bearing elements done first, and add nice touches and secondary elements if I have time.
Also planning out and making a prioritized list of shots would be nice… so here it is
- EXT walkcycle
- INT walk
- Heart pounding
- Sax being put together
- Checking watch
- opening curtain
- door opening and slamming