07_Overcomplicating a door; lessons in planning and prioritizing

First thing I started animating after finishing the backgrounds was… a door.

The thought process was that i’d start with the simpler animations to get the out of the way. What i realised when I was about two thirds of the way done with smoothly animating this door was that I probably didn’t need the animation to look like this at all.

This is a so called secondary action, that I want to be responsive to the main/primary action in the scene, my character opening the door and then slamming it.

Lesson learned: I should start with the main actions. It also makes sense in a crunch time perspective, to get the main action and story bearing elements done first, and add nice touches and secondary elements if I have time.

Also planning out and making a prioritized list of shots would be nice… so here it is

  1. EXT walkcycle
  2. INT walk
  3. Heart pounding
  4. Sax being put together
  5. Checking watch
  6. opening curtain
  7. door opening and slamming

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