Proseminar Master’s Thesis. Task III

Author: Nadina Husidic

Title: Immersive technology applications in the museum environment, Challenges and opportunities

Year of Publication: 2022

University: Halmstadt University
Degree: Master Thesis in Informatics, 30 credits

Overall presentation quality:

The thesis is well structured and readable: it contains a clear abstract, introduction of the field, literature review, methods, empirical findings, discussion and conclusion. Headings and flow are logical; methodology and analyses are presented in a conventional academic format. The writing is generally clear and scholarly.

Degree of innovation:

The thesis addresses a recognized gap: much prior research focuses on visitor experience, while this study centers strategic stakeholders’ perspectives (museum directors, curators, municipal/institutional reps) on immersive technology adoption. Framing the question from a stakeholder/organizational perspective is a meaningful contribution for practitioners and IS (information systems) researchers. The synthesis of challenges vs opportunities (innovation management, design value, organizational model; and operational efficiency, social sustainability, experience design) provides an original, practice-oriented thematization.

Independence:

The project demonstrates independent critical thinking: the author designed interview guides (informed by literature), carried out primary interviews (Mar–May 2022), coded and thematized results into conceptually meaningful clusters, and related findings back to literature. The work appears to be student-led with appropriate academic supervision.

Organization and structure:

The structure is logical and the document follows a coherent path from literature to methods to findings and discussion. Themes are explicitly described and supported with interview excerpts, and the discussion links themes back to theoretical sources. The RQ is clearly stated and the findings map directly to it.

Communication:

Language is generally precise and academic. Interview quotes are used effectively to illustrate themes (e.g., “You must make something more of an artifact with technology.” and concerns about complexity and resources). A couple of spots would benefit from tighter editing (minor language slips, occasional long paragraphs), but readability is high overall.

Scope:

For a 30-credit Master’s thesis the scope is appropriate: the literature review and the focused empirical interview study match the expected depth. The author makes sensible delimitations (stakeholder perspective, Swedish cultural heritage context). If anything, some areas (e.g., more systematic sampling detail or deeper methodological reflexivity) could be expanded, but this is within normal limits for this credit level.

Accuracy and attention to detail:

Citations are present, arguments are referenced to literature, and interview evidence is carefully quoted. There are few formal errors; referencing seems adequate. A more explicit account of coding procedures (how many coders, inter-coder reliability, coding software, or a codebook appendix) would strengthen methodological transparency.

Literature:

The literature review draws on appropriate, current sources across XR/immersive tech, museum studies, narratology and digital transformation. The author used Scopus and Google Scholar to identify relevant studies and anchored the thesis in contemporary debates (visitor experience vs organizational adoption). A systematic PRISMA-style search is not claimed; the literature appears curated rather than exhaustive — adequate for the study’s aims.

Overall assessment:

This is a solid Master’s thesis that meets academic standards for a 30-credit Informatics project. It is especially valuable for its practitioner-oriented thematization of strategic challenges and opportunities for immersive technologies in museums. The work demonstrates independent thinking, a clear structure, adequate literature integration, and credible empirical data collection and analysis.

The main limitation relative to some CMS expectations is the absence of a hands-on artifact, the thesis’s contribution is analytic and strategic rather than a demonstrable interactive prototype. If your assessment rubric gives heavy weight to produced artifacts, deduct accordingly; if the rubric prioritizes critical analysis and scholarly contribution, this thesis scores well.

Disclaimer: This blog post was written with the help of AI (ChatGPT) for better structure and phrasing.

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