TOPIC IS CHOSEN: urban planning
Introduction and background
The project went in the direction of urban gardening and creating good city spaces for people. I have been very inspired by Jan Gehl, the danish architect behind the “human friendly cities” movement and the urban strategy company Gehl. They work with relationships between people, their communities, and the broader systems that sustain the planet.
The key difference between standard of living and quality of life, as I see it, is that standard of living comes down to the money we have and how we spend it, whereas quality of life is about the time we have and how we spend it. One is more about quantity, the other is more about quality
Gehl 2019
David Sim, the creative director at Gehl, wrote an article about the Soft City, of how to design the physical environment of our cities and towns, neighbourhoods, and streets to give us more time for the things that give us meaning (Gehl 2019). They emphasis that the “time left” in your day, should be spent doing something meaningful and not commuting, or running stressful errands far away from where you live. Their take on the problem is to design urban spaces that gives you closer proximity to the places we visit on a daily basis like school, work, shops, parks, and freetime activities.
Ideation
When in the universe of urban planning, I wanted to do something that could contribute to solving more than one problem. What if I tried to design a space in the city that could do this?
From research, I found that green areas do good for people and the environment. Therefore, I went into the universe of urban gardening. Also that co-locating everyday activities into one place in close proximity to home would give better lives as you would spend less time in transit. A necessity for these spaces is also that it can bring enjoyment and fulfilment, for example by making a practical task like getting to work more pleasantly by biking through a park (Gehl 2019). So how to give peoples lives more meaning through urban spaces?
The idea came down to create a space between the houses, that could function as a place to rest, to meet with your neighbours or friends, and to give you the opportunity to work on a garden. These assets I thought to be a good combination, and something that both can boost an individuals life, but also boost the community in the neighbourhood.
An inspiration for vegetable garden is a garden association in Trondheim (see picture below), by study town in Norway, where you can sign up and join gardening in the middle of the city. When a member, you both contribute, but also get to enjoy the benefits and the produce.

Local vegetable garden, Markedshager Norge
Other inspiration is “Grow more”, a modular urban gardening set that accommodates a hangout area:

Grow more, by Sine Lindholm
What I want to include is:
- seating area to hang out
- something green, either vegetable garden or also just bushes or trees
- modularity, self planning system?
Should be:
- inviting
- intuitive
- aesthetically pleasing
Ideation prosess shown through pictures






I am very glad I chose paper when prototyping the modules. The end result worked perfectly fine for visualising the idea, even though each one of them where very lo-fi and not perfect.
The idea
The final idea is a modular set of seating area, plant boxes, tool crates, work benches and everything else needed for the urban gardening space. In the first round, I want to make a toolkit for planning and envisioning the space – for anyone who would like to implement this. In the future, I would like to make real size modules and try them out in an actual city context.



For the first prototype, the modules consist of a set of paper boxes in different shapes that represent different assets for the urban space. They can be assembled in different ways to quickly and easy test different setups for the space. The vision is that the act of planning and putting together the modules is a perfect activity for a neighbourhood community – for them to co-design, work together and therefore gain more relation and responsibility of the area (and each other!).
Using found objects/trash



For the second prototype, I really wanted to use real life things, but especially found things. My vision was that with different textures, colours and actual plants, the idea of the modules could become more real. Therefore, I went down in the backyard of my apartment and gathered everything I could find from sticks, plants and trash. I found this part of the process especially fun, since I have a profound love for miniature things and figures. Like, I LOVE lego and small model worlds – I think I need to get myself a terrarium because THE SMALL PLANTS? Love it.
Final prototype



This is the final visualisation of how the blocks can be used with more context and details added. In this way, it is easier to envision how the final, real world space would look like.
For the process video, see the next blog post.
Sources:
Gehl, Jan & Sim, David. 2019. Soft City: Building Density for Everyday Life. Island Press. Excerpt published at: https://www.gehlpeople.com/knowledge-hub/publications/soft-city-the-time-of-your-life
Lindholm, Sine. https://www.sinelindholm.com/new-page-3
Markedshager Norge. 2022. Trøndelag – Oppstartsprogram for markedshager i 2022/23. https://www.markedshage.no/kalender/2022/10/trondelag—oppstartsprogram-for-markedshager-i-202223/
