Blog Post 5: Early User Tests of My EV Charging Interface

Over the past week, I ran two quick paper-prototype tests to see how real people would navigate my simple, button-based EV charger interface. I recruited Sophie (23, student) and Kathi (22, student), both had tried charging an EV before and shared the frustrations I’ve heard from others. Here’s what happened, what I learned, and what I’ll change next.

Test Setup

I handed each person a series of 7 low-fidelity sketches in the correct order. Next to the paper “station” was a bottle (the charger) and a taker (the EV). Below each screen sketch sat four real buttons. I asked them to imagine they’d just pulled up to a public charger and needed to top off their battery.

User Test 1: Sophie

  1. Choose Charger
    Sophie thought the paper screen itself was the touchscreen. She tried tapping the display until she noticed the real buttons below. Because the screen elements were so faint, she assumed she was already in the payment step and held her credit card to the empty reader.
  2. Verify Payment
    Once she realized the three payment buttons lived below, she quickly picked “Credit Card” and instantly understood she needed to tap her card.
  3. Plug In
    The cable illustration on screen made sense immediately. When I “lit” the screen green for success, she smiled and said, “Great—now it’s actually charging.”
  4. Charging Overview
    Sophie grasped the countdown timer and energy bar at once. She even joked she’d never mind waiting with such clear feedback.

Key takeaway: Sophie’s background with touchscreens made her expect the whole area to be tappable. I need stronger visual cues, bolder borders or shadows, so she spots the physical buttons first.

User Test 2: Kathi

  1. Choose Charger
    Kathi also tapped the screen, then grew impatient and pressed every button in turn, her usual “I don’t know what to do” tactic. After a few presses, she landed on “RFID Charge-Card” and paused.
  2. Verify Payment
    She tried to tap her card again before any prompt appeared. When nothing happened, she read more closely and picked her button first, then held her card when prompted.
  3. Plug In
    She confused the static “Charging” screen, thinking the top progress bar might also be buttons, until I introduced the cable illustration. Then it clicked.
  4. Charging Overview
    Once the final screen lit up with time remaining and a moving bar, Kathi relaxed and said, “Okay, I get it.”

Key takeaway: Kathi needed clearer icons on the first screen to recognize the charger slots. She also misread the progress bar as interactive.

Charging the EV

What I Learned

  • Visual Clarity Matters: Make charger-slot outlines, icons, and buttons bold.
  • Step Prompts: Add a short text label—“Step 1: Pick Charger” instead of just a number.
  • Non-Touch Expectations: Users often expect the whole screen to be tappable. I’ll accentuate the physical buttons with shadows or color bands.

Next Iteration

  1. Bold Icons & Labels: Draw clear charger shapes and label each step in large text.
  2. Highlight Active Buttons: Only light up the relevant payment button when it’s time.
  3. Test with Accessibility in Mind: Invite a visually impaired or wheelchair-using participant to see how the interface holds up.
  4. Prototype On-Station Mock-Up: Build a cardboard station with real cables at the right height and angle—so I can check reach, screen glare, and button feel.

My next post will share those refined sketches and fresh user-test results. Until then, I’ll keep iterating and learning from each tap, click, and cable plug. Stay tuned!

Small Details, Big Impact: How Microinteractions Keep Users Engaged

Those small, subtle animations or responses embedded in user interfaces are quietly revolutionizing digital design. These seemingly minor details can make or break an experience by holding user focus and adding delight, particularly when catering to short attention spans.

Let’s take a look into what microinteractions are, their role in maintaining user engagement, and how to implement them effectively.

What Are Microinteractions?

Microinteractions are small, contained product moments designed to accomplish a single task or provide feedback. Think of the “like” button on Instagram, the loading animation on YouTube, or the vibration your phone makes when toggling between modes.

They might seem insignificant, but their power lies in their ability to provide feedback, enhance usability, and inject personality into digital products.

Role in UX Design:

  • Feedback: Inform users that an action has been completed successfully (a checkmark when a form is submitted)
  • Guidance: Show users what to do next or highlight key features (animated tooltips)
  • Engagement: Create moments of delight to keep users intrigued

How Microinteractions Hold User Focus

Microinteractions work particularly well for short attention spans because they provide:

  1. Instant Feedback: Users are reassured their action has been registered. For example, a thumbs-up animation confirms a “like”
  2. Seamless Transitions: Animations such as loading skeleton screens (which mimic the layout of the actual content) make waiting feel shorter than traditional spinners
  3. Engagement Through Playfulness: A well-placed animation can surprise and delight users, creating positive reinforcement to keep interacting

Best Practices for Microinteractions in Short Attention Spans

  1. Keep It Subtle: Avoid overloading the interface with animations, they should enhance, not distract.
  2. Prioritize Speed: Ensure microinteractions are fast and efficient, aligning with the limited patience of today’s users
  3. Make Them Functional: Delightful design is essential, but utility should remain the priority.
  4. Test and Iterate: Regularly test microinteractions to ensure they’re intuitive and effective for your audience


Literature:

https://medium.com/@aemd2donchev/enhancing-user-engagement-with-advanced-micro-interactions-a-deep-dive-into-an-essential-web-d9040772f235

https://ruttl.com/blog/enhancing-user-engagement-and-satisfaction

https://uxdesign.cc/micro-interactions-why-when-and-how-to-use-them-to-boost-the-ux-17094b3baaa0

https://www.interaction-design.org/literature/article/micro-interactions-ux?srsltid=AfmBOoqKKY1EVplgrHsOAcIs2V444EiTtmizTwvCjw6biE0720ujLp3i

https://www.nngroup.com/articles/microinteractions