Impulse #8 – form follows fun(ction)?

I found a TED talk by Don Norman titled “The three ways that good design makes you happy“ which sparked my curiosity. Norman is famous for his work on emotional design and everyday things. This talk focuses on the importance of fun, beauty, and emotion in how we interact with technology. An interesting connection to some of the things I looked at through my previous blog posts
Norman explains that “pleasant things work better.” He argues that when we are happy or amused, our brains become more creative and better at solving problems. This idea is a perfect fit for my research into “Whimsical UX.” Usually, designers think of “fun” as a decoration or „add-on“ that we add at the end of a project. However, according to Norman, the emotional side of a product and/or interface is just as functional as the technical side. If an “unserious” interface makes a user smile or pause, it actually makes them more relaxed and capable of handling the interaction, even if it is not perfectly efficient.
This connects directly to the post-digital ideas I have been exploring through Florian Cramer’s work. A perfectly clean and “sterile” digital screen often feels cold and boring, which is a major cause of the digital fatigue I want to address. By adding personality or “whimsical” elements, we are not just making a toy, we are making a more human tool. It moves the focus away from the technology itself and puts it back on the quality of the human experience. As Andersen and Pold suggest in their work on interface criticism, we need to move away from interfaces that try to be “invisible” or “seamless.” A design that makes you laugh or look at a quirky detail is an interface that is “visible” and engaging. It forces you to be present in the moment.
Watching this talk helped me see that “whimsy or joy” and “intentional friction” are actually pretty closely related. Both are tools to break the habit of mindless swiping. Whether it is a physical knob that feels satisfying to turn or a digital menu that uses playful language, these elements create a moment of intention and connection. They turn a boring transaction into a meaningful interaction.

I think it could be fun to use Norman’s perspective to prove that “fun” is not a distraction from good design. In a world where everything is being forced into a screen for the sake of efficiency, and economical benefits, reintroducing joy is a radical and necessary act. My approach is to find a way to combine these themes: post-digital skepticism, the need for reflective friction, and the power of joy into a framework for a „post-screen” or „post-digital“ or „post-efficiency“ world. The idea is to design interfaces that do not just treat users like efficient machines, but like humans who value personality and play and experience.

Impulse #6 – a talk!

Following my recent discussions about the “screen-as-default” problem, I have also started exploring a different angle. While my previous focus was primarily on the physical tangibility of interfaces, a recent coaching session with Birgit Bachler led me to a new impulse centered on “whimsical UX.” Most modern design focuses on “frictionless” interaction, where every update to an app or system is intended to make things faster and more invisible. This focus on peak efficiency often leads to a loss of joy in digital tools. I am now looking into the concept of whimsical and “unserious” UX to challenge the idea that a UI should only be a tool for a specific task. Instead of only optimizing for speed, this approach considers how an interface can be designed for delight.

I am thinking about how interaction can be intentionally unconventional and how community-driven tools develop a specific “vibe” that standard tools do not center or even consider. Instead of focusing only on the comparison between pre-digital and digital states, I am considering a framework for a different design approach for example “intentional friction” that forces the user to slow down and engage with the process rather than clicking through it mindlessly.

A big part of this research topic is finding out when an approach like this is appropriate. Not every interface should be a playground and we have to keep in mind that efficiency remains necessary in many contexts. However, in some tools or products that contribute to digital fatigue, there is an opportunity to reintroduce personality. Many current design trends prioritize speed above all else, I want to explore alternative directions that prioritize the quality of the experience.
This shift expands my original problem statement. By looking at whimsy and joy, I am still addressing the issues of mindless interaction and digital fatigue, but I am moving beyond just hardware solutions. Whether the interface is a physical object or a screen, the objective in this angle of approach would be to move away from digitizing everything for purely economic reasons and sleek efficiency. I want to find ways to possibly make interaction feel more human/emotional/joyful. The steps to get there involve analyzing some frameworks and ideas that exist on this to see how they can offer better options for everyday interface design. And intersting first approach I found upon doing a quick research was a piece of work called „Interface Criticism: Aesthetics Beyond the Buttons“ by Christian Ulrik Andersen and Søren Bro Pold, where they discuss topics such as moving beyond usability and argue against treating interfaces as tools for efficiency, instead seeing them as complex, artistic, and cultural things.

https://www.academia.edu/78755388/Interface_Criticism_Aesthetics_Beyond_Buttons