The deeper I get into motion design and abstract shapes, I come to realise that the story doesn’t only come from what I make, it also comes from how our brains react to it. And nothing shows this better than an old but also very classic animation by Fritz Heider and Marianne Simmel from 1944. It’s a short film, only a few minutes long, with two triangles and a circle moving around a box. But somehow multiple people see something different, something like a story unfolding: a bully, a victim, someone trying to help, or someone chasing and someone escaping. Even though these “characters” are only shapes. However, these are shapes that move and are associated with a deeper meaning. This simple but groundbreaking film opened up a whole field of research about how we perceive movement, intention, and emotions. Thus, it is still very relevant today when it comes to working with abstract visuals.
Heider and Simmel originally planned to understand how people make sense of events with no obvious meaning. Instead of showing real people or animals, they chose these abstract geometric shapes. And still the results were able to show so much more. “The abstract geometric figures […] are not only experienced abstractly, but are perceived and described as acting persons; their movements have causes, and the persons seem to be striving towards goals. In the perception of the events, motives and intentions are thus attributed to the persons.” (Lück, 2006). People didn’t say the big triangle moved to the left but said things like “he attacked and tried to escape.”
However, our brain does this automatically; it has a tendency to see intention, goals, and emotion in simple movement. We are built to understand behaviour even when the “behaviour” is just two triangles bumping into each other. In one of the previous blog entries I wrote about a study that had one of its results turn out that movement might not always change the aesthetic response to simple shapes. However, neuroscientist David Eagleman explains that the brain is constantly predicting and filling in meaning based on movement (Eagleman, 2015). When something is moving with a certain rhythm, speed, or direction, our brain automatically tries to guess why it’s doing this. It assigns a purpose even if there is none.
This means that even the most abstract motion becomes understandable because the brain prefers a meaningful interpretation over a neutral one. We are wired to detect motives and patterns in things that surround us, so any form that shows even a hint of intentional movement lets the brain treat it as social information. This also adds an emotional layer, meaning that a movement that looks purposeful feels alive, whereas a movement that interrupts a pattern feels threatening. For me this explains why abstraction can still feel emotional; the emotion does not need to be shown, it emerges through the way our brain processes movement.
This also explains why the animation of Heider and Simmel works so well. These are not only shapes that move, it’s how they are moving. A fast or jerky motion here feels aggressive, however a slow and more hesitant one feels shy or scared. A circle that is spinning in place might feel more playful, but a triangle that is “blocking” a doorway feels dominant. Even when shapes look the same, the way that they behave creates emotions and narrative. Another point that becomes clear when reading about the experiment is how quickly our brain starts to create reasons behind movement. Even though the shapes themselves have no inner life, people automatically describe them as if they do: “the big triangle is jealous, the small triangle tries to protect the circle” (Lück, 2006). Here it is clearly pointed out that these interpretations appear even without any contextual cuelücs. This highlights that humans are not passive observers but actively generate explanations.
What is very interesting is that the article shows that newer replications of the Heider and Simmel experiment don’t always show the exact same results as in 1944. Apparently, people today sometimes interpret the shapes more abstractly or more “animation-like.” This can be due to the use of digital media, games, and minimalist graphics. However, in almost every study a strong part of the audience does give meaning to the shapes. They don’t really stay neutral, because they turn movement into motivation. This does raise the question of how abstract something can be and still feel emotional?
Bibliography:
Eagleman, D. (2015). The Brain: The Story of You (First American edition). Pantheon Books.
Lück, H. E. (2006). Die Heider-Simmel-Studie (1944) in neueren Replikationen. Gruppendynamik Und Organisationsberatung, 37(2), 185–196.





