This impulse is a continuation (or part 2) of my first post about my visit to the Children’s museum FRida & FreD. For the Gamification Course this semester we visited CoSA and looked at different parts of their exhibition. I talked to a staff member there and was able to find out that they actually work together with the Children’s museum FRida & FreD but have a slightly older target group. It was interesting to see how they approached the same concept of making complex topics tangible through interactive installations for different age groups. This exhibition gave me further insights into tangible information and learning. What was great is that I was able to see and test examples from many different subject areas such as finance, medicine, microbiology, tech (specifically the automotive industry) and STEM topics in general. Especially the STEM topics were something that really peaked my interest. Last semester I made a small prototype about tangible chemistry experiments without needing the actual laboratory.
Looking into more exhibitions was equally inspiring and insightful as I was also able to discover some approaches I didn’t enjoy so much, or thought weren’t conceptually great. The entire finance section for example I found quite boring and upon talking to some of my colleagues I discovered that they felt the same way. While some principles and ideas might have seemed nice on paper and were technically interactive, I felt that the way the content itself was displayed was not very creative or clever. The topics were still not always easy to understand and most „storylines“/games/stations took way too long. This was a helpful reminder that its not just the form that matters but its also the content itself that has to be adjusted. Simply placing it into a new medium, making it interactive by adding screens, buttons, voice control or an avatar does not make a topic easier to grasp or more fun. This highlighted for me that designing for engagement requires an alignment of content, format, and interaction method, not just “gamification”.
This was something the other part of the exhibition did much better. The stations were way more digestible in terms of length and information structure. An approach I found really great was the medical area that allowed kids to use actual operation and laboratory tools on fake scenarios and substances. I know this would have been something I would have loved as a child (and still really enjoyed now to be honest). From what I could see the kids there also enjoyed this immensely and stayed engaged throughout the whole process. Additionally what was executed nicely here, I think, was the storytelling. Apart from the cool interactions and real tools, the lengthy process never got boring. Diagnosing a patient and building a race-car were the two areas that did this best because there were constantly new steps and aspects to discover.
Both museum visits really reinforced my interest in tangible learning environments. However what I am still wondering is whether I can really find a new angle or topic that hasn’t been done yet. The setting of a museum is really interesting and it might also be fun to look into other target groups. Another interactive museum space I enjoyed was the exhibition on democracy in the Graz Museum. I feel like with these three I have a broad spectrum of target groups and topics to draw inspiration from and it might be worth looking into more.