Define the Core Experience
Before any code or visuals, I need to be clear about the emotional arc of the installation. The users would be free to feel peace, tension, or any emotion, which would make the space restorative (biophilic), provocative (biophobic).
Build the Decay Engine
This is the technical heart of the project. I’m designing a system that remembers and changes based on how it’s treated through inputs like the time spent in front of the work; motion, sound, or proximity and speed, frequency, or intensity of interaction.
The outputs would resolve into blur, color shift, fragmentation, erosion of digital textures and the sound could be detuning, fading, glitching.
Tools I’m considering for a final product are TouchDesigner, Max/MSP with OSC (for generative sound) and Sensors (motion, mic, or camera input)
Micro-Prototypes
Rather than build the full system at once, I’ll start with small sketches like a digital painting that becomes more glitchy if you interact with it.