01_Exploring Projection Mapping: The Start of the Journey

Why Projection Mapping?

I’ve been interested in projection mapping for a while now, but I never got around to trying it so far. It always seemed like one of those things that required a lot of technical knowledge, and I wasn’t sure where to start. This semester, I finally decided to change that and use it as my practical project. My plan is to document the whole process—from figuring out the basics to creating a finished projection. Since I have no experience with projection mapping or the software involved, I will be starting completely from the start. 

The idea would be to project onto different kinds of flower bouquets hereby working with a different more organic shape to project onto That makes things a bit more difficult because flowers aren’t flat, so I’ll need to be more precise to make it work and maybe do a bit of trial and error to achieve the visuals I want. But before I even get to that part of the project, I need to figure out which software I will be learning to use for this project.

Right now, I don’t have a clear concept yet, just a rough idea of the direction I want to go in. I know I want to create something immersive and simply learn more about projection mapping. I like the contrast between nature and digital projections, and flowers seem like an interesting choice because they’re delicate and always changing. That also makes them a challenge, since most projection mapping is done on flat, static surfaces. I have no idea how well this will work, but that’s part of the reason I want to give it a try.

When researching projection mapping, I quickly realized that there are a lot of ways to approach this but also a lot of different softwares to learn and use. Three of the most commonly used programs that spoke to me are MadMapper, Resolume, and After Effects. Each of them has a different focus, so choosing the right one depends on the specific needs that it can be used for.

Choosing the Right Software

  • MadMapper for example is one of the most well-known tools for projection mapping. It’s designed specifically for this purpose, making it a strong candidate. It allows users to easily map visuals onto different surfaces, and from what I’ve seen so far, it seems relatively intuitive when starting to learn it.
  • Resolume is often used by VJs and performers who need real-time video editing and projection. It has strong capabilities for live performances, which makes it different from MadMapper. However, I’m not sure if it’s the best option for a pre-planned, artistic projection onto flowers and it also seems a bit more complex to get into as a beginner.
  • After Effects is an industry-standard tool for animation and motion design. While it’s not a projection mapping software per se, it allows for highly detailed animations. The downside is that it doesn’t work in real-time, meaning I’d need to pre-render all visuals before projecting them onto the surfaces I plan on using. This could be fine in general however when using different flowers I would constantly have to go back and forth. 

My next step will be to test them out and see how they function in practice. I expect that hands-on experimentation will give me a clearer idea of which tool fits best.

First Practical Steps

To get started with the practical part, I plan to do some small projection tests. Rather than jumping straight to mapping onto flowers, I will begin with a flat surface as they are easier to start with. This will help me understand the basic workflow of the software I choose and allow me to focus on the technical side before adding any more complexity to the whole project.

When starting to test simple projections, I will create a basic shape or animation and project it onto a blank wall or another flat surface to understand how the software works. Following that, I want to experiment with 3D surfaces. Once I am more comfortable with flat surfaces, I will move on to objects with different textures and shapes to see how projection mapping handles uneven surfaces. Another option would be to try different software, where I could compare MadMapper, Resolume, and After Effects to see which one feels most intuitive and produces the best results. However, I might already decided what platform I want to use based on the previous research I did for each of them. After deciding on the software, I will begin designing the visuals for my projection that will be later used for the flowers. Following that will be a lot of trying out and testing, supported by learning from different tutorials and research.

Challenges and Considerations

One of the biggest challenges I think I will encounter is getting into the platform I will choose as well as working with organic shapes later on in the project. Unlike traditional projection surfaces like buildings or screens, flowers are delicate and constantly shifting in shape when using different ones. This means I need to find a way to adapt the projections dynamically or carefully plan around their natural form.

Another technical challenge will be aligning the projections accurately. Since flowers are small and three-dimensional, any misalignment will be much more noticeable than on a larger, flat surface. I may need to experiment with different positioning techniques or adjust the projection settings frequently.

From a creative perspective, I also need to consider what kind of visuals will work best on such an unusual surface. The question is do I want to focus on abstract patterns, realistic imagery, or something completely different? This will be part of my exploration in the coming weeks.

Next Steps

As I move forward, I’ll keep documenting both my research and practical progress. My next steps will focus more on refining the concept and understanding the technical side of projection mapping.

  • Continue researching projection mapping on organic objects, especially how light interacts with different textures like flowers, fruits, and fabric
  • Compare software options: After Effects and MadMapper seem the most relevant, but I want to understand their limitations before committing to one
  • Develop a clearer creative direction, looking at how textures and colors can enhance natural forms
  • Start thinking about technical challenges, like how to align projections correctly on uneven surfaces and how different materials react to light

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