1.3. DIY: A Hands-On Experience in the Museum

Museums have traditionally been spaces where visitors passively observe artifacts, but DIY elements are changing the game. By involving visitors in the creation process, museums foster a sense of ownership, creativity, and deeper engagement.

What is DIY (Do-It-Yourself)?

According to the Cambridge dictionary, DIY (Do-It-Yourself) is “the activity of decorating or repairing your home, or making things for your home yourself, rather than paying someone else to do it for you:” [1] This practice has grown from a niche activity into a significant cultural phenomenon, emphasizing accessibility, creativity, and self-empowerment. This is particularly evident in DIY spaces, such as laboratories, which are pivotal for grassroots innovation, fostering personal motivation and community-driven goals. [2]

Why DIY? The Science Behind Engagement

DIY fosters engagement and provides a hands-on approach to learning, encouraging curiosity and active participation. Studies show that tactile and interactive experiences stimulate deeper cognitive and emotional connections, making content more impactful for diverse audiences. This is particularly important in museums, which aim to educate while inspiring creativity and curiosity. [2] [6]

DIY Applications in Museums

In museums, DIY elements translate into interactive exhibits and workshops where visitors actively participate in creating or exploring concepts.

Examples include:

The Tech Interactive’s Biotinkering Lab, where visitors engage in hands-on biotech experiments. It is a creative space to explore biotechnology and biological sciences. Through engaging activities, the lab encourages participants to use biodesign and experiment with sustainable materials, genetics, and new technologies. Its primary focus is to make science accessible, fun, and inspiring for people of all ages. [3]

The Art of Tinkering Workshop is a three-day session at the Exploratorium designed for educators to explore tinkering as a teaching approach. Participants engage in hands-on activities, reflect on their experiences, and learn strategies to encourage creativity, problem-solving, and critical thinking in their classrooms. The workshop focuses on creating supportive environments, enhancing facilitation skills, and integrating tinkering into education. [4]

Challenges of DIY in Museums

Despite their benefits, DIY initiatives face challenges. Funding constraints often limit the scope of these programs, while scalability remains a concern for integrating DIY across broader audiences. Ethical considerations, especially in fields like biotechnology, add another layer of complexity. Museums must balance creativity with safety and accessibility, ensuring that DIY activities remain inclusive and impactful. [5] [6]

Looking Forward: DIY’s Potential

The future of do-it-yourself (DIY) activities in museums is about connecting these projects with wider educational and innovative goals. By building partnerships and engaging with communities, museums can offer more DIY programs that are affordable and can benefit society. It’s important to appreciate the unique value that DIY practices bring, as they can have a positive impact on education, businesses, and more. [2][5]

Sources

  1. Cambridge Dictionary, “DIY,” Cambridge Dictionary. [Online]. Available: https://dictionary.cambridge.org/dictionary/english/diy
  2. M. D. Dzandu and B. Pathak, “DIY Laboratories: Their Practices and Challenges – A Systematic Literature Review,” Technology Analysis & Strategic Management, vol. 33, no. 10, pp. 1242–1254, 2021. DOI: 10.1080/09537325.2021.1968373.
  3. The Tech Interactive. (n.d.). “The Biotinkering Lab.” [Online]. Available: https://www.thetech.org/explore/exhibits/the-biotinkering-lab/biotinkering-community-of-practice.
  4. Exploratorium. (n.d.). “Art Tinkering Workshop.” [Online]. Available: https://www.exploratorium.edu/tinkering/our-work/calendar/art-tinkering-workshop.
  5. W. You, W. Chen, M. Agyapong, and C. Mordi, “The Business Model of Do-It-Yourself (DIY) Laboratories – A Triple-Layered Perspective,” Technological Forecasting & Social Change, vol. 159, pp. 120205, 2020. DOI: 10.1016/j.techfore.2020.120205.
  6. H. Charman, “Designerly Learning: Workshops for Schools at the Design Museum,” Design and Technology Education: An International Journal, vol. 15, no. 3, pp. 28–40, 2010.

1.1. Bridging the Physical and Digital Worlds: Transforming Museum Experiences through Interactive Technologies

Traditional museum experiences typically involve passive observation. However, by integrating interactive technologies such as touch screens, VR/AR, and motion-sensing installations, museums can improve their exhibits and make them more engaging. Additionally, incorporating DIY elements that allow visitors to create or contribute actively ensures a participatory and enriching experience.

Research Question and Sub-Questions
My central research question is:
How do DIY elements (visitors creating their own experience) and interactive technologies improve engagement and retention in learning within museums?

This question is supported by sub-questions like:
How can these methods be adapted for different age groups?
Can these methods foster community building within museum spaces?
Can DIY experiences remain truly “hands-on” when combined with advanced tech?

DIY Elements:
DIY elements in museums enable visitors to actively engage by creating or developing exhibits. This hands-on participation boosts creativity, problem-solving, and a deeper connection to the content, improving both engagement and learning. Studies show that visitor satisfaction increases significantly when exhibits involve personal input, with 49% of respondents preferring interactive exhibits. [1]

Interactive Technologies:
Technologies like AR, VR, and motion sensors offer dynamic, immersive experiences, enriching emotional and intellectual engagement. AR overlays digital content on physical exhibits, while VR transports visitors to virtual spaces, increasing their understanding. Research highlights how these technologies create personalized, engaging experiences. [2]

image source: Science Museum

Relevant Institutions
A list of museums and science centers that I intend to explore in greater depth. This research will focus on their exhibits, educational programs, and the impact they have on the community.

Personal Motivation
By exploring this topic, I hope to uncover creative methods to make museums more interactive and engaging. My goal is to transform these spaces into environments where learning is enjoyable and becomes a shared adventure. In doing so, I hope to help people connect with one another and create memorable experiences that they can truly enjoy together.

Next Steps
In the next steps, I plan to:

  • Analyze existing examples of interactive museum experiences. (reference “Relevant Institutions”)
  • Investigate how community building happens through cooperative DIY activities.
  • Evaluate the impact of interactive exhibits on information retention.
  • Compare non-technology-based tangible interactions to those using tech in museum settings.

Sources

  1. X. Li, “Interactive elements in museum design,” Journal of Museum Studies, vol. 15, no. 3, pp. 211–230, 2020.
  2. D. Baker and R. White, “The effectiveness of digital technologies for the visitor’s experience,” Journal of Digital Learning, vol. 11, no. 2, pp. 145–160, 2018.
  3. Exploratorium. [Online]. Available: https://www.exploratorium.edu.
  4. Science Museum. [Online]. Available: https://www.sciencemuseum.org.uk.
  5. CoSA Graz. [Online]. Available: https://www.museum-joanneum.at/cosa-graz.
  6. Experimentarium. [Online]. Available: https://www.experimentarium.dk.
  7. The Tech Interactive. [Online]. Available: https://www.thetech.org.