1.4. Engagement Across Generations: Designing Inclusive Museum Spaces

Museums today are not only repositories of artifacts and history but dynamic spaces for community interaction, learning, and inspiration. Engagement, often described as the depth of a visitor’s emotional, intellectual, and physical connection with an institution’s offerings, is a multifaceted concept that extends beyond mere attendance. As Ed Rodley discusses in his article “Defining ‘Engagement’,” the term encompasses both the individual’s immersive experience and the reciprocal interaction between the museum and its audience. This dual perspective highlights the importance of creating spaces where visitors are not only recipients of information but active participants, contributing to a shared cultural dialogue [9]. By designing meaningful experiences tailored to diverse age groups — children, adults, and seniors — museums can inspire curiosity, provide learning opportunities, and build lasting relationships with their audiences.

The Importance of Multi-Generational Engagement

In a world that’s becoming increasingly diverse in terms of age and interests, museums must design experiences that cater to different learning needs. The ability to connect with visitors from varied backgrounds and life stages not only enhances the relevance of museums but also strengthens the role of these institutions as community hubs. While children may crave interaction and sensory stimulation, adults often seek intellectual depth and critical engagement. Seniors, on the other hand, benefit from programs that emphasize accessibility, comfort, and intergenerational connection. Creating museum spaces that accommodate all these needs ensures that museums remain engaging for everyone, regardless of age.

Understanding the Audience

Children: Spark Curiosity and Play
Children thrive in interactive, sensory-rich environments that encourage exploration and play. Features such as tactile displays, hands-on workshops, and augmented reality experiences provide opportunities for active engagement. For example, children’s areas in science and history museums combine education with fun, allowing children to learn by doing. The integration of digital technologies and gamification has become central in creating these captivating experiences [1].

Adults: Encourage Depth and Discovery
Adults often seek intellectual engagement, context, and connections to broader societal issues. Guided tours, audio guides, and themed events tailored to specific interests offer platforms for deeper understanding. Offering flexible experiences, such as evening talks and workshops, allows adults to explore topics at their own pace while connecting with like-minded individuals [2].

Seniors: Foster Connection and Comfort
For senior visitors, accessibility, comfort, and meaningful interaction are key. Gentle-paced tours, comfortable seating, and programs that promote reminiscence and storytelling create welcoming spaces. Intergenerational programs also offer seniors the opportunity to engage with younger generations, enhancing the experience for both groups [3].

Strategies for Engagement Across Generations

  1. Co-creation with Communities: Involving community members in the design and development of museum programs ensures that exhibits and events resonate with diverse age groups. This participatory approach ensures that museums adapt to the changing needs of their audiences [4].
  2. Intergenerational Programs: Activities that bring together different generations—such as family days or joint art projects—help to build stronger community connections while addressing the needs of all age groups.
  3. Technological Adaptation: Mobile apps, virtual reality, and other technologies allow museums to offer personalized, adaptive experiences that cater to individual preferences and accessibility needs.
  4. Continuous Feedback: Gathering feedback from visitors across all age groups helps to refine programming and maintain its relevance. Surveys, focus groups, and online reviews provide invaluable insights for future initiatives [5].

Challenges and Opportunities

One challenge in designing for diverse audiences is balancing the needs of different age groups without diluting the experience. Tailored content, adaptive technologies, and modular exhibit designs can address this. Another consideration is ensuring accessibility for all visitors, from physical accommodations to cognitive inclusivity. Research highlights the importance of visitor studies in understanding audience engagement. Insights from studies, such as those examining the impact of cultural capital and motivations, can guide museums in designing experiences that resonate deeply with visitors [7][8].

Conclusion

Engaging audiences across generations requires thoughtful design, community involvement, and a commitment to inclusivity. By addressing the unique needs of children, adults, and seniors, museums can create spaces that not only educate but also inspire and connect communities. As we move forward, let’s envision museums as vibrant hubs where all generations can come together to share, learn, and grow.

References

[1] Museums Association, “Engaging audiences and communities,” Available: https://www.museumsassociation.org/careers/competency-framework/engaging-audiences-and-communities/

[2] Thinking Museum, “Museum visitor teams and the art of informal engagement,” Apr. 18, 2024. Available: https://thinkingmuseum.com/2024/04/18/museum-visitor-teams-and-the-art-of-informal-engagement/

[3] Crowd101, “Museum community engagement,” Available: https://www.crowd101.com/museum-community-engagement/

[4] MuseumNext, “6 museums successfully cementing relationships with their audiences,” Available: https://www.museumnext.com/article/6-museums-successfully-cementing-relationships-with-their-audiences/

[5] Museum-iD, “Audience engagement: How museums learned to love their visitors,” Available: https://museum-id.com/audience-engagement-how-museums-learned-to-love-their-visitors-by-adam-rozan/

[6] C. Jones, “Enhancing our understanding of museum audiences: Visitor studies in the twenty-first century,” Museum & Society, vol. 13, no. 4, pp. 539-544, 2015. 

[7] B. Taheri, A. Jafari, and K. O’Gorman, “Keeping your audience: Presenting a visitor engagement scale,” Tourism Management, Pre-print Draft, 2025. 

[8] G. Black, The Engaging Museum: Developing museums for visitor involvement, London: Routledge, 2005. 

[9] E. Dawson, “Defining engagement,” Thinking About Museums, Dec. 4, 2019. Available: https://thinkingaboutmuseums.com/2019/12/04/defining-engagement/.

1.3. DIY: A Hands-On Experience in the Museum

Museums have traditionally been spaces where visitors passively observe artifacts, but DIY elements are changing the game. By involving visitors in the creation process, museums foster a sense of ownership, creativity, and deeper engagement.

What is DIY (Do-It-Yourself)?

According to the Cambridge dictionary, DIY (Do-It-Yourself) is “the activity of decorating or repairing your home, or making things for your home yourself, rather than paying someone else to do it for you:” [1] This practice has grown from a niche activity into a significant cultural phenomenon, emphasizing accessibility, creativity, and self-empowerment. This is particularly evident in DIY spaces, such as laboratories, which are pivotal for grassroots innovation, fostering personal motivation and community-driven goals. [2]

Why DIY? The Science Behind Engagement

DIY fosters engagement and provides a hands-on approach to learning, encouraging curiosity and active participation. Studies show that tactile and interactive experiences stimulate deeper cognitive and emotional connections, making content more impactful for diverse audiences. This is particularly important in museums, which aim to educate while inspiring creativity and curiosity. [2] [6]

DIY Applications in Museums

In museums, DIY elements translate into interactive exhibits and workshops where visitors actively participate in creating or exploring concepts.

Examples include:

The Tech Interactive’s Biotinkering Lab, where visitors engage in hands-on biotech experiments. It is a creative space to explore biotechnology and biological sciences. Through engaging activities, the lab encourages participants to use biodesign and experiment with sustainable materials, genetics, and new technologies. Its primary focus is to make science accessible, fun, and inspiring for people of all ages. [3]

The Art of Tinkering Workshop is a three-day session at the Exploratorium designed for educators to explore tinkering as a teaching approach. Participants engage in hands-on activities, reflect on their experiences, and learn strategies to encourage creativity, problem-solving, and critical thinking in their classrooms. The workshop focuses on creating supportive environments, enhancing facilitation skills, and integrating tinkering into education. [4]

Challenges of DIY in Museums

Despite their benefits, DIY initiatives face challenges. Funding constraints often limit the scope of these programs, while scalability remains a concern for integrating DIY across broader audiences. Ethical considerations, especially in fields like biotechnology, add another layer of complexity. Museums must balance creativity with safety and accessibility, ensuring that DIY activities remain inclusive and impactful. [5] [6]

Looking Forward: DIY’s Potential

The future of do-it-yourself (DIY) activities in museums is about connecting these projects with wider educational and innovative goals. By building partnerships and engaging with communities, museums can offer more DIY programs that are affordable and can benefit society. It’s important to appreciate the unique value that DIY practices bring, as they can have a positive impact on education, businesses, and more. [2][5]

Sources

  1. Cambridge Dictionary, “DIY,” Cambridge Dictionary. [Online]. Available: https://dictionary.cambridge.org/dictionary/english/diy
  2. M. D. Dzandu and B. Pathak, “DIY Laboratories: Their Practices and Challenges – A Systematic Literature Review,” Technology Analysis & Strategic Management, vol. 33, no. 10, pp. 1242–1254, 2021. DOI: 10.1080/09537325.2021.1968373.
  3. The Tech Interactive. (n.d.). “The Biotinkering Lab.” [Online]. Available: https://www.thetech.org/explore/exhibits/the-biotinkering-lab/biotinkering-community-of-practice.
  4. Exploratorium. (n.d.). “Art Tinkering Workshop.” [Online]. Available: https://www.exploratorium.edu/tinkering/our-work/calendar/art-tinkering-workshop.
  5. W. You, W. Chen, M. Agyapong, and C. Mordi, “The Business Model of Do-It-Yourself (DIY) Laboratories – A Triple-Layered Perspective,” Technological Forecasting & Social Change, vol. 159, pp. 120205, 2020. DOI: 10.1016/j.techfore.2020.120205.
  6. H. Charman, “Designerly Learning: Workshops for Schools at the Design Museum,” Design and Technology Education: An International Journal, vol. 15, no. 3, pp. 28–40, 2010.

1.2. How Interactive Technologies Shape Visitor Experiences

Technology is redefining the museum experience, turning static exhibitions into engaging, immersive journeys. By integrating tools such as augmented and virtual reality (AR/VR), interactive tables, projection mapping, and motion-sensing installations, museums offer visitors innovative ways to engage with their collections. These advancements not only entertain but also enhance learning, accessibility, and emotional connection.

Interactive spaces/Projection Mapping

Interactive spaces and projection mapping are transforming traditional museum visits into dynamic, multi-sensory experiences, engaging visitors through immersive storytelling and tactile exploration. At the Experimentarium in Copenhagen, the Interactive Film Theatre [1] combines live-action sequences and projection mapping to create a participatory cinematic experience. Visitors influence the story’s direction by interacting with physical objects in the space, blending narrative and interactivity seamlessly.

Similarly, the Exploratorium’s Tactile Dome [2] in San Francisco invites guests to navigate a completely dark, hands-on environment, emphasizing touch as the primary sense. These spaces demonstrate how interactive design and innovative technologies deepen engagement, making museum experiences more memorable and accessible.

Interactive Tables/ Touchscreens

Interactive tables and touchscreens offer hands-on learning, allowing visitors to explore exhibits through intuitive gestures. At Tokyo’s Miraikan, the Geo-Cosmos Geo-Scope [3] connects a touch-sensitive table to a global display, enabling users to navigate real-time data on climate, disasters, and human activity. These tools simplify complex topics, making museum visits both engaging and memorable.

Similarly, the ARTLENS Wall [4] at the Cleveland Museum of Art features a massive touchscreen where visitors can explore the entire collection, learn about artworks in depth, and curate personalized tours. These tools make complex information accessible, blending education and engagement seamlessly.

Augmented Reality (AR) and Virtual Reality (VR)

AR enriches exhibits by overlaying digital content onto physical artifacts, offering interactive and educational experiences. Visitors can access additional information, animations, and reconstructions, making learning more dynamic and accessible. For instance, The Science Museum Group’s Wonderlab AR [5] app encourages students to explore scientific concepts interactively, even outside of the museums. It helps them connect with the real world and understand the scientific innovations that shape everyday objects and our lives.

VR provides immersive, interactive exhibits that allow exploration of historical sites, distant cultures, and intricate details of artifacts that might be inaccessible in physical form. The CoSA – Center of Science Activities in Graz features “ARdventure,” [6] a VR and AR experience where visitors solve puzzles and interact with a digital world to learn about science and technology in an engaging and innovative way.

Benefits and Drawbacks [7], [8]

Benefits

  1. Accessibility: Digital collections, virtual tours, and mobile apps expand access, especially for remote audiences or those with disabilities.
  2. Immersive Learning: AR, VR, and interactive exhibits offer deeper engagement, making learning interactive and fun. VR enhances experiences with first-person, immersive perspectives.
  3. Enhanced Experience: AI personalizes visits, while citizen science and crowdsourcing foster community involvement.
  4. Sustainability: Museums are adopting eco-friendly practices, such as energy-efficient lighting and sustainability-focused exhibits.
  5. Wider Reach: Social media and online events keep museums connected with global audiences, promoting engagement and participation.

Drawbacks

  1. High Costs: AR, VR, and 3D technologies are costly to implement and maintain, with significant expenses for hardware, software, and content creation.
  2. Access and Usability Issues: Not all visitors have the technology or skills for digital experiences, and VR may be difficult for older adults or those with disabilities due to motion sickness or discomfort.
  3. Technical and Hygiene Problems: Museums face equipment malfunctions and hygiene concerns with shared VR gear, requiring frequent cleaning and the use of disposable masks.
  4. Distraction from Core Content: VR can overshadow physical exhibits, diverting attention away from the museum’s educational offerings.
  5. Health and Social Impact: Prolonged VR use may cause discomfort like eye strain or headaches, and virtual experiences can reduce social interaction and engagement typically found in physical visits.

A Vision for the Future

As technology continues to evolve, the possibilities for museums are endless. Interactive technologies in museums are likely to evolve toward more immersive, personalized, and accessible experiences. AR, VR, and AI will enhance engagement, offering tailored content and real-time interactions. As these technologies become more affordable, they will seamlessly integrate with physical exhibits, creating mixed-reality experiences. The focus will also be on sustainability and inclusivity, ensuring that all visitors can benefit. In conclusion, the future will blend digital and physical experiences, transforming how we engage with cultural content, though challenges like cost and accessibility will need careful attention.

Sources

  1. Experimentarium, “The Interactive Film Theatre.” [Online]. Available: https://www.experimentarium.dk/the-interactive-film-theatre/
  2. Exploratorium, “Tactile Dome.” [Online]. Available: https://www.exploratorium.edu/exhibits/tactile-dome.
  3. Miraikan, “Geo-Cosmos: The World in Real-Time,” National Museum of Emerging Science and Innovation. [Online]. Available: https://www.miraikan.jst.go.jp/en/exhibitions/tsunagari/geo-scope/
  4. Cleveland Museum of Art, “ARTLENS Wall,” ARTLENS Gallery. [Online]. Available: https://www.clevelandart.org/artlens-gallery/artlens-wall.
  5. Science Museum Group, “Wonderlab AR,” Learning Resources. [Online]. Available: https://learning.sciencemuseumgroup.org.uk/resources/wonderlab-ar/
  6. CoSA Graz, “ARdventure.” [Online]. Available: https://www.museum-joanneum.at/cosa-graz/ardventure.
  7. MuseumNext, “The Disadvantages of Using Virtual Reality in Museums,” MuseumNext. [Online]. Available: https://www.museumnext.com/article/the-disadvantages-of-using-virtual-reality-in-museums/.
  8. MuseumNext, “What Are the Innovations of Museums?” MuseumNext. [Online]. Available: https://www.museumnext.com/article/what-are-the-innovations-of-museums/.

1.1. Bridging the Physical and Digital Worlds: Transforming Museum Experiences through Interactive Technologies

Traditional museum experiences typically involve passive observation. However, by integrating interactive technologies such as touch screens, VR/AR, and motion-sensing installations, museums can improve their exhibits and make them more engaging. Additionally, incorporating DIY elements that allow visitors to create or contribute actively ensures a participatory and enriching experience.

Research Question and Sub-Questions
My central research question is:
How do DIY elements (visitors creating their own experience) and interactive technologies improve engagement and retention in learning within museums?

This question is supported by sub-questions like:
How can these methods be adapted for different age groups?
Can these methods foster community building within museum spaces?
Can DIY experiences remain truly “hands-on” when combined with advanced tech?

DIY Elements:
DIY elements in museums enable visitors to actively engage by creating or developing exhibits. This hands-on participation boosts creativity, problem-solving, and a deeper connection to the content, improving both engagement and learning. Studies show that visitor satisfaction increases significantly when exhibits involve personal input, with 49% of respondents preferring interactive exhibits. [1]

Interactive Technologies:
Technologies like AR, VR, and motion sensors offer dynamic, immersive experiences, enriching emotional and intellectual engagement. AR overlays digital content on physical exhibits, while VR transports visitors to virtual spaces, increasing their understanding. Research highlights how these technologies create personalized, engaging experiences. [2]

image source: Science Museum

Relevant Institutions
A list of museums and science centers that I intend to explore in greater depth. This research will focus on their exhibits, educational programs, and the impact they have on the community.

Personal Motivation
By exploring this topic, I hope to uncover creative methods to make museums more interactive and engaging. My goal is to transform these spaces into environments where learning is enjoyable and becomes a shared adventure. In doing so, I hope to help people connect with one another and create memorable experiences that they can truly enjoy together.

Next Steps
In the next steps, I plan to:

  • Analyze existing examples of interactive museum experiences. (reference “Relevant Institutions”)
  • Investigate how community building happens through cooperative DIY activities.
  • Evaluate the impact of interactive exhibits on information retention.
  • Compare non-technology-based tangible interactions to those using tech in museum settings.

Sources

  1. X. Li, “Interactive elements in museum design,” Journal of Museum Studies, vol. 15, no. 3, pp. 211–230, 2020.
  2. D. Baker and R. White, “The effectiveness of digital technologies for the visitor’s experience,” Journal of Digital Learning, vol. 11, no. 2, pp. 145–160, 2018.
  3. Exploratorium. [Online]. Available: https://www.exploratorium.edu.
  4. Science Museum. [Online]. Available: https://www.sciencemuseum.org.uk.
  5. CoSA Graz. [Online]. Available: https://www.museum-joanneum.at/cosa-graz.
  6. Experimentarium. [Online]. Available: https://www.experimentarium.dk.
  7. The Tech Interactive. [Online]. Available: https://www.thetech.org.