EP #11: Learning by Doing – From SwiftUI to Spatial Systems

One of the most rewarding parts of this phase was the technical deep dive into the Apple ecosystem. From Swift and AVAudioEngine to sensor fusion and FFT algorithms, I learned how to architect complex audio apps natively.

Challenges included:

  • Managing multichannel audio in real time
  • Implementing head tracking across threads
  • Creating reactive user interfaces with SwiftUI
  • Performing spectral deconvolution on mobile hardware

These skills are transferable to other platforms — Unity, Unreal, WebXR — but more importantly, they changed my understanding of how sound design tools are built. Not just for artists, but by artists who code.

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