Most audio is designed in a vacuum – recorded dry and later drowned in artificial reverb. But what if we could design sound with real spaces in mind?
With my tool, I apply captured RIRs to original sounds, placing them into their authentic spatial context. A whisper in a cathedral, a guitar in a concrete stairwell, a voice in a silent forest – all can be recreated digitally and realistically.
This goes beyond fidelity – it’s about emotion, presence, and narrative. Sound design becomes site-specific. Just like film locations matter, so do acoustic locations.
Each space has a story to tell. I want to help sound designers listen to it.
