Traditional museum experiences typically involve passive observation. However, by integrating interactive technologies such as touch screens, VR/AR, and motion-sensing installations, museums can improve their exhibits and make them more engaging. Additionally, incorporating DIY elements that allow visitors to create or contribute actively ensures a participatory and enriching experience.
Research Question and Sub-Questions
My central research question is:
How do DIY elements (visitors creating their own experience) and interactive technologies improve engagement and retention in learning within museums?
This question is supported by sub-questions like:
How can these methods be adapted for different age groups?
Can these methods foster community building within museum spaces?
Can DIY experiences remain truly “hands-on” when combined with advanced tech?
DIY Elements:
DIY elements in museums enable visitors to actively engage by creating or developing exhibits. This hands-on participation boosts creativity, problem-solving, and a deeper connection to the content, improving both engagement and learning. Studies show that visitor satisfaction increases significantly when exhibits involve personal input, with 49% of respondents preferring interactive exhibits. [1]
Interactive Technologies:
Technologies like AR, VR, and motion sensors offer dynamic, immersive experiences, enriching emotional and intellectual engagement. AR overlays digital content on physical exhibits, while VR transports visitors to virtual spaces, increasing their understanding. Research highlights how these technologies create personalized, engaging experiences. [2]

image source: Science Museum
Relevant Institutions
A list of museums and science centers that I intend to explore in greater depth. This research will focus on their exhibits, educational programs, and the impact they have on the community.
Personal Motivation
By exploring this topic, I hope to uncover creative methods to make museums more interactive and engaging. My goal is to transform these spaces into environments where learning is enjoyable and becomes a shared adventure. In doing so, I hope to help people connect with one another and create memorable experiences that they can truly enjoy together.
Next Steps
In the next steps, I plan to:
- Analyze existing examples of interactive museum experiences. (reference “Relevant Institutions”)
- Investigate how community building happens through cooperative DIY activities.
- Evaluate the impact of interactive exhibits on information retention.
- Compare non-technology-based tangible interactions to those using tech in museum settings.
Sources
- X. Li, “Interactive elements in museum design,” Journal of Museum Studies, vol. 15, no. 3, pp. 211–230, 2020.
- D. Baker and R. White, “The effectiveness of digital technologies for the visitor’s experience,” Journal of Digital Learning, vol. 11, no. 2, pp. 145–160, 2018.
- Exploratorium. [Online]. Available: https://www.exploratorium.edu.
- Science Museum. [Online]. Available: https://www.sciencemuseum.org.uk.
- CoSA Graz. [Online]. Available: https://www.museum-joanneum.at/cosa-graz.
- Experimentarium. [Online]. Available: https://www.experimentarium.dk.
- The Tech Interactive. [Online]. Available: https://www.thetech.org.