Exploring Projection

I finally got a mini beamer and tested it for the first time. Until now, I had been working mainly with candlelight and flashlights to project my cut-out patterns, but having a proper projector opened up an entirely new range of possibilities.

The test went surprisingly well. The beamer worked smoothly, and I was able to project both my digital Illustrator pattern and the physical stencils I had created. What struck me immediately was how powerful the combination of the two approaches can be. The crispness of the digital projection layered with the soft, imperfect shadows from the cut-out patterns created a unique visual depth. At times the two aligned to reinforce one another, while in other moments they clashed, resulting in distortions and unexpected visual tensions.

Seeing the religious symbols I had cropped, resized, and transformed behave in this hybrid space was fascinating. Some appeared monumental when enlarged across the cube’s surface, while others dissolved almost completely into abstraction. This play between clarity and fragmentation ties directly back to my concept of questioning authority and representation in the visual language of the Church.

Overall, this first experiment confirmed that working with both analog and digital projection is a promising direction. The interaction of light, shadow, and symbol not only adds complexity but also reinforces the idea that meaning is never fixed—it shifts depending on context, scale, and perspective.

My next step will be to bring in ZIG SIM to explore the interactive dimension. By integrating sensor-based input, I want to see how projection can dynamically respond to movement or touch. The goal is to eventually merge all three elements—the beamer, the stencil projections, and interactivity—into one cohesive experiment.

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